Two player instance teams

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Re: Two player instance teams

Postby jhartelt on Wed Nov 05, 2008 7:19 pm

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I suppose that would still be 20:45 for me, after daylight-saving time is over?

Re: Two player instance teams

Postby feign on Wed Nov 05, 2008 8:51 pm

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Yes J, I just tried to log in, and saw we have a patch, sorry for not setting it to download befor eI put teh children to bed :(

I'll be online as soon as I can, 18% now, saying about 10 mins.

Re: Two player instance teams

Postby feign on Thu Nov 06, 2008 11:23 am

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SM Lib down without a hitch. The Gorriladin really seems awesome at holding aggro versus multiple mobs, a major upgrade for this 2 man team!

We both hit 37, so agreed, SM armoury, then RFD, then SM Cath I believe :D

Next session I guess will depend on whetehr we both have our wotlk on launch day!

Re: Two player instance teams

Postby feign on Wed Nov 26, 2008 11:31 am

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Which evening next week would be good for us kick-starting our 2 man team Juergen?

and on teh "next instance" list, would it be easier to do RFD 1st, then come back to a single evening for SM armoury and Cathedral (when we're another level higher)

Re: Two player instance teams

Postby jhartelt on Wed Nov 26, 2008 1:39 pm

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RFD surely requires us to spend one of our sessions there, while indeed the remaining parts of the monastery might be done in one go. No objections here, lets do RFD first.

Except for mondays, tuesdays and sundays my evenings are available.

Re: Two player instance teams

Postby feign on Wed Dec 03, 2008 6:39 pm

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J - tonight is out, I've got a good few hours work home with me, if I get it finished, I'll post about tomorrow night!

Re: Two player instance teams

Postby jhartelt on Thu Dec 04, 2008 3:02 pm

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Ok, I will stay tuned.

Re: Two player instance teams

Postby feign on Thu Dec 04, 2008 4:02 pm

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Ok, worked until almost idnight last night but all my patent reviews are complete, so shall we try adn do RFD tonight then?

I'll try and get online earlier to get flying my toon to RFD, but I think it'll be about 21:00 CET before I'm properly ready to play.

Re: Two player instance teams

Postby jhartelt on Thu Dec 04, 2008 5:48 pm

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21:00 my time then. I will also try to travel to the Barrens before that time arrives.

Re: Two player instance teams

Postby feign on Fri Dec 05, 2008 11:12 am

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Ok, RFD cleared, and we're finding a standard theme now, that group pulls, even 4 elites are fine, unless they're all casters, whih tend to have more likleyhood to switch frm the pet tank and make it more difficult for the gorilladin to aoe tank. the best way I guess is to use line of sight to cause them to group at corners (I'm thinking in preparation for SM now!)

Anyhow, as usual, bosses were easy, but some of teh gropup pulls were slow! But I got about a level adn half exp from it, which was lovely!

Looking forward to armoury/cathedral now!

Re: Two player instance teams

Postby jhartelt on Fri Dec 05, 2008 2:42 pm

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We also learned, that the gorilla aoe attack as well as my hunters multi shot break the chains of shackled undead. Perhaps we should try shackle-pulling on our next undead, which might be in Sunken Temple. The Gorilla will take over aggro easily I think.

Re: Two player instance teams

Postby feign on Mon Dec 08, 2008 12:46 pm

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so, the oterh two SM parts this week if we can. I'm parked in Undercity, hence no 45 mins wasted before zoning into teh instance this time. If we don't do wfm this week, how about Tuesday?

Re: Two player instance teams

Postby jhartelt on Mon Dec 08, 2008 11:44 pm

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If our wfm session does not take place, we could finish our job in the monastery, sure.

Re: Two player instance teams

Postby feign on Wed Dec 10, 2008 8:13 pm

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armoury was easy, cathedral next week and should hit 40, or very very nearly.

Re: Two player instance teams

Postby feign on Tue Dec 16, 2008 11:11 am

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so, SM Cathedral tonight?

Re: Two player instance teams

Postby jhartelt on Tue Dec 16, 2008 3:58 pm

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Aye. As it is a rather small instance, we could probably go in twice, if the caster mace and head piece don't drop the first time :)

Re: Two player instance teams

Postby feign on Tue Dec 16, 2008 4:23 pm

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jhartelt wrote:Aye. As it is a rather small instance, we could probably go in twice, if the caster mace and head piece don't drop the first time :)


Sounds fine by me, the necks also decent!

Re: Two player instance teams

Postby feign on Sat Dec 20, 2008 5:08 pm

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SM cleared. Ulaman is next on level.

From - http://www.wowwiki.com/Uldaman
End boss party size limit

You can enter this instance with any size party. It should be known that there is an altar on the path to the end boss which must be activated by all members of the party to proceed. This altar will not activate with less than three party members.
So two people (say higher level characters), can get to this point but cannot go any further. There is a similar altar that must be activated at Archaedas, and probably has the same limitation.


I did read on mmo-champion - that this would be fixed with the next patch, but the current version of teh notes doesn;t seem to refer to it, unless I'm mis-reading - http://www.wow-europe.com/en/info/under ... realm.html

Re: Two player instance teams

Postby feign on Sat Dec 20, 2008 6:11 pm

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Ok, found the reference to the change - http://blue.mmo-champion.com/12/1005012 ... altar.html

I'm not sure whether it's been hot-fixed and is in place, or if it's coming in 3.08?

Re: Two player instance teams

Postby jhartelt on Mon Dec 22, 2008 8:08 pm

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There is only one way to find out for sure

... getting out a character to storm through Uldaman ...

... to be continued ...

EDIT:
I found out that one character is currently not enough to activate the first altar you get to :(

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