Mage talents preview

WoW chit-chat and stuff

Moderators: DrKazza, feign

Mage talents preview

Postby Tonster on Tue May 09, 2006 3:11 pm

User avatar
Tonster
Moderator
Not Twisted, Toothpick or Tuff
 
Posts: 7682
Joined: Mon Oct 06, 2003 12:36 pm
steamID: MartianLM
antispam1: No
orientation: Yes
Battle.Net ID: MartianLM#2136
Details have come out about the Mage talent review, from ign.com here are the talents that have changed.

In a nutshell: Nine talent points have been freed up, thanks to several talents being changed from five increments to three or four. Arcane Explosion is now instant cast, and the talent that used to reduce its casting time now adds a critical hit boost. Evocation will be buyable from a trainer.


Patch Notes:
  • Due to significant talent changes, Mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
  • Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used.
  • Evocation - Is now available to all mages (via trainer), starting at level 20.
  • Conjure Food now has a new rank (Rank 7) available in Stratholme.
  • Frost Ward now has a new rank (Rank 5) available as item loot in dungeons.
  • Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, PW: Shield) before being absorbed by Mana Shield.
  • Dampen Magic - Damage and healing reduction increased on ranks 3 through 5.
  • Amplify Magic - Damage and healing bonus increased on ranks 2 through 4.


What they don't mention here is the Improved Frost Nova has been removed. That's a big OMG for frost mages IMO. Improved frost shield has also been removed, but meh.

ARCANE

Tier 1
Arcane Subtlety
Reduces your target's resistance to all your spells by 4/7/10, and all of your spell criticals cause 17/34/50% less threat.
Previously reduced threat by 20/30/40%

Tier 3
Magic Attunement
Increases the effect of your Amplify Magic and Dampen Magic spells by 25/50%.
Previously only affected Dampen Magic.

Improved Arcane Explosion
Increases the critical strike chance of your Arcane Explosion spell by an additional 1/2/3/4/5%.
AE is now an instant cast spell, so this talent has been altered to add +crit instead of casting time reduction.

Arcane Resilience
Increases your armor by an amount equal to 50% of your Intellect.
Evocation, previously in this location and now a trainer spell, has been traded for one that also gives mages an armor boost.

Tier 4
Arcane Meditation
Allows 5/10/15% of your Mana regeneration to continue while casting.
Previously five increments of 3%, freeing up two talent points to spend elsewhere.

Tier 7
Arcane Power
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 seconds.
Damage and mana cost have been reduced by 5%.


FIRE

Tier 1
Improved Fire Blast
Reduces the cooldown of your Fire Blast spell by 0.5/1/1.5 seconds.
Previously in five increments; two skill points freed up.

Tier 2
Improved Fire Blast
Reduces the cooldown of your Fire Blast spell by 0.5/1/1.5 seconds.
Previously in five increments; two skill points freed up.

Tier 3
Burning Soul
Gives your fire spells a 35/70% chance to not lose casting time when you take damage.
Previously three increments -- 25/50/65%. One talent point freed up.

Tier 4
Improved Scorch
Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increase the Fire damage dealt to your target by 2% and lasts 15 seconds Stacks up to 5 times.
Previously five increments of 20%. Two more talent points freed.

Improved Fire Ward
Causes your Fire Ward to have a 10/20% chance to reflect Fire spells while active.
Was previously 20/35%.

Master of Elements
Your Fire and Frost spell criticals will refund 10/20/30% of their base mana cost.
This is a new ability and, interestingly, affects more than one talent tree

Tier 7
Combustion
When activated, this spell causes each Fire damage spell you cast to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Note: Significant functionality change. This used to grant a 100% chance to crit with your next fire spell. The cooldown is not listed.

FROST

Tier 1
Permafrost
Increases the duration of your Chill effects by 1 second and reduces the target's speed by an additional 4%/7%/10%.
Additional speed reduction is new.

Tier 2
Frostbite
Gives your Chill effects a 5/10/15% chance to freeze the target for 5 seconds.
Previously a Rank 6 item. Was also previously five increments of 3%. Two more skill points freed up. Winter's Chill moved to Rank 6, with adjusted functionality.

Tier 3
Improved Blizzard
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40/60/75%. Lasts 4.50 seconds.
Movement speed reduced by an additional 5%. Effect duration tripled.

Tier 4
Shatter
Requires 3 points in Frostbite
Increases the critical strike chance of all your spells against frozen targets by 10/20/30/40/50%.
Details unclear here, the percentages vs talent points don't match up.

Tier 6
Winter's Chill
Gived your Frost damage spells a 20/40/60/80/100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 1% for 15 seconds Stacks up to 5 times.
Previously added three increments of 4% speed reduction to Chill effects. Was a Rank 2 item.

Tier 7
Ice Barrier
Instant cast, 30-second cool down
Instantly shields you, absorbing 454 damage. Lasts 1 minute. While the shield holds, spells will not be interrupted.
Previously a 2-minute cooldown.




So loads of stuff there, but nothing too ground breaking or unexpected. It looks like Improved Frost Nova has been replaced by extra duration and slowing effects on other spells. It looks like ice is still THE build for instance runs with 2 extra shields (1 improved) and the other being a mages only way of losing aggro still, plus less aggro from crits.

Master of Elements if the Fire tree seems interesting and is an 18 point talent if maxed, so not needing IAE and Evo it means more fire/frost builds instead of always going fire/arc or frost/arc. That said I'd still want Improved Counterspell, Clearcast (Arcane Concentration) and possibly uninterruptable Arcane Missiles from the Arcane tree. Though that said I could live without the arcane missiles as I've found I don't use them much any more preferring to keep the enemy at more than arms length.

Arcane resilience is a new one which probably does mean I'll still be doing either frost/arc or fire/arc and not frost/fire. There's no talent calcs with this stuff on yet to try actual builds but I think I'll be moving back to frost/arc again, it's such a good build for PvE at 60.

Postby JuriOs on Wed May 10, 2006 7:44 am

User avatar
JuriOs
Forum Regular
 
Posts: 822
Joined: Mon Jan 31, 2005 7:10 pm
"What they don't mention here is the Improved Frost Nova has been removed. That's a big OMG for frost mages IMO. Improved frost shield has also been removed, but meh."

Look again, it's now in the frost tree at tier 1.

"Tier 4
Shatter
Requires 3 points in Frostbite
Increases the critical strike chance of all your spells against frozen targets by 10/20/30/40/50%.
Details unclear here, the percentages vs talent points don't match up. "

I think you've been using a faulty resource, because it's still 5 points, and the bonus to this is that it now gives +50% crit chance on ALL your spells, not just frost.

Here's the real talent calculator:

http://www.worldofwarcraft.com/info/cla ... lents.html
I'd rather dance with you

Postby JuriOs on Wed May 10, 2006 7:45 am

User avatar
JuriOs
Forum Regular
 
Posts: 822
Joined: Mon Jan 31, 2005 7:10 pm
Incidently, the shaman review went live too, and there's a nifty talent calculator.

I'd say the shammies got a better deal than the mages did.

http://www.worldofwarcraft.com/info/cla ... lents.html

(and aside from the talent review, lightning bolt and a whole lot of spells got decreased in mana cost, although the amount is not known yet.)
I'd rather dance with you

Postby Tonster on Wed May 10, 2006 9:21 am

User avatar
Tonster
Moderator
Not Twisted, Toothpick or Tuff
 
Posts: 7682
Joined: Mon Oct 06, 2003 12:36 pm
steamID: MartianLM
antispam1: No
orientation: Yes
Battle.Net ID: MartianLM#2136
Ooh nice one Jurios. Yes I did use a dodgy source, but it was linked to from the WoW homepage so I blame Bliz :P

Thanks for the link, I shall have a play now!

Postby JuriOs on Wed May 10, 2006 9:38 am

User avatar
JuriOs
Forum Regular
 
Posts: 822
Joined: Mon Jan 31, 2005 7:10 pm
I expect a lot of 10 arc/41(frost/fire) builds after 1.11. Fiaaaaar!
I'd rather dance with you

Postby Tonster on Wed May 10, 2006 12:24 pm

User avatar
Tonster
Moderator
Not Twisted, Toothpick or Tuff
 
Posts: 7682
Joined: Mon Oct 06, 2003 12:36 pm
steamID: MartianLM
antispam1: No
orientation: Yes
Battle.Net ID: MartianLM#2136
I'm bored of fire now, I think I shall be trying this frost build;

Arcane Talents - 11 point(s)
Improved Arcane Missiles - rank 5/5
Arcane Concentration - rank 5/5
Arcane Resilience - rank 1/1

Frost Talents - 40 point(s)
Improved Frost Nova - rank 2/2
Improved Frostbolt - rank 5/5
Permafrost - rank 3/3
Ice Shards - rank 5/5
Frostbite - rank 3/3
Piercing Ice - rank 3/3
Cold Snap - rank 1/1
Improved Blizzard - rank 3/3
Arctic Reach - rank 2/2
Frost Channeling - rank 3/3
Shatter - rank 5/5
Ice Block - rank 1/1
Improved Cone of Cold - rank 3/3
Ice Barrier - rank 1/1

Postby Hammerstein on Tue May 16, 2006 9:39 am

User avatar
Hammerstein
Forum Regular
 
Posts: 583
Joined: Fri Feb 11, 2005 7:12 am
Location: Canary Dwarf, London
It's interesting. I know I've also been very tempted to look at going very deep into either of the frost or fire trees. If it's fire, it'll likely be arcane 5 / frost 3 / rest fire. If it's frost, it'll likely be 0 fire / 5 arcane / rest frost. Because I've been a fire mage for so long and because there's such an anti-fire bias in the game at the moment (with all the "you should spec frost" raiding issues), I'm very very tempted just to stay fire.

((I should add though that for apathia-specific reasons (one particular fight which we're still mastering), I may end up frost again until we're over that hurdle.))

Then, once I've got that out of my system, I suspect I'll try some kind of elementalist build.

I'm much less clear about what to do with my Shaman. Since he does not have a raid slot, I don't see a compelling reason to go heal-bot (though that'd change if I did get a slot). But what exactly to do, I've yet to decide :)
Al'Akir: Straylight (mage)
The others: Aeviar (mage) / Redbull (shaman) / Sanctuary (priest) / Hammerstein (warrior) / Deliverance (warlock) / Damedelac (rogue)

Postby Chumba on Tue May 16, 2006 3:06 pm

User avatar
Chumba
Forum Regular
 
Posts: 399
Joined: Wed Dec 17, 2003 1:59 am
Probably gunna renew my account for a bit when this comes live and i'm pretty certain i'm going for a pure elementalist build, it looks just too good :) Allthough I expect its still gunna change a fair bit before release (just noticed 2 new things on the talent builder) but i'm looking at something like this:

http://www.wow-europe.com/en/info/under ... 0102051000

That winter's chill looks damn tempting tho for a frost build :O

Postby Tonster on Tue May 16, 2006 3:09 pm

User avatar
Tonster
Moderator
Not Twisted, Toothpick or Tuff
 
Posts: 7682
Joined: Mon Oct 06, 2003 12:36 pm
steamID: MartianLM
antispam1: No
orientation: Yes
Battle.Net ID: MartianLM#2136
Elementalist build?

Postby Chumba on Tue May 16, 2006 3:23 pm

User avatar
Chumba
Forum Regular
 
Posts: 399
Joined: Wed Dec 17, 2003 1:59 am
What soem fanboy decided to call a pure frost/fire build I guess.


Return to World of Warcraft

Who is online

Users browsing this forum: No registered users and 4 guests

cron