1.10 Priest talent builds?

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1.10 Priest talent builds?

Postby Tonster on Fri Mar 31, 2006 9:42 am

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I was just curious as to what builds people had gone for and why. I've patched together my own, seems to be good for me;

Unbreakable Will - rank 5/5
Improved Power Word: Fortitude - rank 2/2
Improved Power Word: Shield - rank 3/3
Meditation - rank 3/3

Healing Focus - rank 2/2
Improved Renew - rank 3/3

Spirit Tap - rank 5/5
Blackout - rank 5/5
Improved Shadow Word: Pain - rank 2/2
Improved Psychic Scream - rank 2/2
Mind Flay - rank 1/1
Shadow Reach - rank 3/3
Shadow Weaving - rank 5/5
Silence - rank 1/1
Vampiric Embrace - rank 1/1
Improved Vampiric Embrace - rank 2/2
Darkness - rank 5/5
Shadowform - rank 1/1

I chose this for PvE solo play mainly, I'll work on a better group spec when I need it (only level 44 atm). I'm still torn between Improved Mind Blast (2.5 secs off the CD) or Shadow Weaving (3 to 15% more shadow damage). I also did consider dropping the points in Holy too and putting those in Shadow Weaving, but 2 points to gain 70% chance to avoid interruption to healing spells is too good to pass up IMO.

With the above build my technique is to pull a solo mob from max range in Shadow Form with;
Mind blast > Vampric Embrace > Mind Flay.
By that point they are toe-to-toe. Then;
Shadow Word: Pain > Mind Blast > wand wand wand to death.

After the kill Spirit Tap gives me all my mana back and Vampric Embrace keeps me healthy. I generally only have down time if something goes wrong, a couple of resists, a bad pull or whatever. I very rarely have to sit and drink.

Casters are a bit different as they interrupt the initial Mind Flay. Not really found my ideal technique for them yet but currently I drop Mind Flay and add in 1 wand shot between SWP and the second Mind Blast. I'll use Mana drain instead though if they're a tough mob, or even Fear and Mind Flay if there's room. Silence in there too somewhere.

God I love being Priest, great class once you get over the mid 20s :D

Postby JuriOs on Fri Mar 31, 2006 10:23 am

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You can go for a lol-smitebuild now too!

32disc/19holy or 31disc/20holy

HOLEEEY FIIIAAAAAAR!
I'd rather dance with you

Postby carnybaby on Fri Mar 31, 2006 10:41 am

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cant u just silence casters?
or am i being dumb :E

Postby Tonster on Fri Mar 31, 2006 11:10 am

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Tonster wrote:Silence in there too somewhere.

:D

Postby Mac-10 on Fri Mar 31, 2006 12:19 pm

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I am currently 31 disc / 20 holy and its works great in pvp and pve, it will be even better if I actually had great equipment but its a start :)

With that build mana regen is very high, armour is very high, mana is increased, great healing, aoe healing survivability very high, damage output medium to high depending on gear and if infusion is not timed out.

Well a great one I found last night was you know mages love to port in aoe and then jump out again, click on infusion drop a shadow pain then aoe them back with holy nova, your damage increases greatly but you heal yourself as well watch them drop its quite funny, only nova is however very mana intensive so as I said its dependant on gear but even with crap gear like I have it was extremely effective.

1 on 1 not sure how the build would be tbh but everything I have seen so far is its bloody good and suits my style of play, so I am happy, and this is coming from a shadow priest :D

Postby Tonster on Fri Mar 31, 2006 12:28 pm

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Care to post the specific build...?

Postby carnybaby on Fri Mar 31, 2006 4:59 pm

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thats it!
im leveling my L6 priest alt!

Postby JuriOs on Fri Mar 31, 2006 5:14 pm

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Yeah the new disc/holy smite damage build is great :D

Discipline Talents (31 points)

Unbreakable Will (5/5)
- Increases your chance to resist Stun, Fear, and Silence effects by 15%

Martyrdom (2/2)
- Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.

Improved Power Word: Shield (2/3)
- Increase the damage absorbed by your Power Word: Shield by 10 %.

Improved Power Word: Fortitude (2/2)
- Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.

Inner Focus (1/1)
- Instant cast
5 minute cooldownWhen activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

Meditation (3/3)
- Allows 15% of your Mana regeneration to continue while casting.

Improved Inner Fire (3/3)
- Increases the beneficial effects of your Inner Fire spell by 30%.

Improved Mana Burn (2/2)
- Reduces the casting time of your Mana Burn spell by 0.5 seconds.

Mental Strength (5/5)
- Increases your maximum Mana by 10%.

Force of Will (5/5)
- Increases your spell damage by {0} and the critical strike chance of your offensive spells by 5%.

Power Infusion (1/1)
- 182 Mana
Instant cast
3 minute cooldownInfuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.


Holy Talents (20 points)

Healing Focus (2/2)
- Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Holy Specialization (5/5)
- Increases the critical effect chance of your Holy spells by 5%.

Divine Fury (5/5)
- Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 seconds.

Holy Nova (1/1)
- 185 Mana
Instant castCauses an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 52 to 60. These effects cause no threat.

Blessed Recovery (3/3)
- After being struck by a melee or ranged critical hit, heal 25 % of the damage taken over 6 sec.

Holy Reach (2/2)
- Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.

Searing Light (2/2)
- Increases the damage of your Smite and Holy Fire spells by 10%.
I'd rather dance with you

Postby Mac-10 on Fri Mar 31, 2006 10:53 pm

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Discipline Talents (31 points)

Unbreakable Will (5/5)
- Increases your chance to resist Stun, Fear, and Silence effects by 15%

Silent Resolve (5/5)
- Reduces the threat generated by your damage spells by 20%.

Improved Power Word: Shield (3/3)
- Increase the damage absorbed by your Power Word: Shield by 15 %.

Improved Power Word: Fortitude (2/2)
- Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 30%.

Inner Focus (1/1)
- Instant cast
5 minute cooldownWhen activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

Meditation (3/3)
- Allows 15% of your Mana regeneration to continue while casting.

Improved Inner Fire (3/3)
- Increases the beneficial effects of your Inner Fire spell by 30%.

Mental Agility (2/5)
- Reduces the mana cost of your instant cast spells by 4%.

Divine Spirit (1/1)
- 285 Mana
Instant cast
30 yard rangeHoly power infuses the target, increasing their Spirit by 17 for 30 minutes.

Mental Strength (5/5)
- Increases your maximum Mana by 10%.

Power Infusion (1/1)
- 182 Mana
Instant cast
3 minute cooldownInfuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.


Holy Talents (20 points)

Healing Focus (2/2)
- Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Improved Renew (3/3)
- Increases the amount healed by your Renew spell by 15%.

Holy Specialization (5/5)
- Increases the critical effect chance of your Holy spells by 5%.

Divine Fury (5/5)
- Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 seconds.

Holy Nova (1/1)
- 185 Mana
Instant castCauses an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 52 to 60. These effects cause no threat.

Blessed Recovery (1/3)
- After being struck by a melee or ranged critical hit, heal 8 % of the damage taken over 6 sec.

Improved Healing (3/3)
- Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.

This is not the regular 31 / 20 build as jurious posted this is mine based on shitty gear no epics in sight and very average blues, all I can say is it works for me and will be more potent with better gear.

Postby Mr.Fishcakes on Sat Apr 01, 2006 12:00 am

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http://www.wowhead.com/talent/?dxg0sVVoZf0tIc0s

This is what I went for in the end.

I'm not sure its quite right yet but at 50g until I am sure im not respeccing again ;)

Could easily put the points from spiritual guidance into improved power word shield for instance.

Postby Hammeh on Sat Apr 01, 2006 1:47 pm

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http://www.wowhead.com/talent/?bxzGswVmobgxbbb

Something like this at the moment.
Jack of all trades, for my pvp not sure if it's above and beyond my old shadow build.

But is different, gives a bit better performance in instances and is fun :)

Postby Tonster on Mon Apr 03, 2006 8:13 am

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Interesting to see the different variations. It's usually a sign that Blizzard have done something right when there are so many possible combinations, and not just the usual cookie cutter builds which become obvious after a while (e.g. Mage has only one real Ice build and the Fire build only has a couple of decent variations, the third tree you'd be mad to put more than 21 points in).

Postby feign on Mon Apr 03, 2006 9:24 am

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http://www.wowhead.com/talent/?dxT0sVVZfhthc0Vo is mine.

My issues with it are:
(In case it's unclear, I've been away with work since the patch and hardly got to play at all over the weekend)

1 Blessed Recovery - Are people really finding it any use?
2 Divine Fury & Improved healing = 8 points for a viable "heal", but are people really using it much in raids
3 Improved shield = 3 points for an extra <150 damage mitigation, I see no point unless I'm burning points for power infusion
4) Take one off mental strenth to have divine spirit, given I have 5 in spiritual guidance?

As Tons says, it's nice to have compromises, I wish a few of the needed talents to spend points in rank 4/5 were less shit though.

Postby Tonster on Mon Apr 03, 2006 10:33 am

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I can't really answer your questions there feign, it's still all too new to me and I've barely even done group runs let alone instances with my Priest, and I don't PvP :D Hopefully one of the others will be along shortly ;)

All I wanted to say is I was actually very tempted to go for Wand Specialisation :D Yes I know, it's often considered the lamest possible place to put talent points, but there is a good reason. Soloing I reckon I do 20-25% of my damage with my wand so an extra 25% would equate to doing about 25-31% with my wand overall. Can't be bad, though I'd have to drop Improved Renew and take 2 points from Meditation.

Oh and for everyones info in case you missed it, I read that Spirit of Redemption is dispellable. If you are silenced when you die then SoR does not proc.

Postby JuriOs on Mon Apr 03, 2006 11:38 am

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The other tier 1 talent in the disc talent is not preferable if you do alot of endgame raiding, because resisting a fear can get you aggro = DIEBITCH! xD. So the wand talent isnt all bad, but for pvp priests it's another story! ffs my enter button doesnt work :P. About the +healing% talents - It does not scale with +healing gear so you might want to consider that when taking them or mana talents (with a buttload of +healing taking talents that improve mana/whatever are better).
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Postby Mac-10 on Mon Apr 03, 2006 12:00 pm

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Blessed recovery is a personal choice, I only choose 1 point in it since thats what I had left over thinking about I should have put it elsewhere, it does stack nicely with other Hots though.

Divine fury and Improved healing are great for PvP and PvE instances especially where the mobs do silly damage when they die like the bats in ZG which do 5000 when they explode you can quickly cast and keep the tanks alive more often than not, anything to speed a cast time up and improve your spells is good in my book.

Improved shield depends on your gear, I use it since my gear is crap and I last a lot longer than most in PvP or PvE for that matter, the armour doesn't sound much but work it out on paper and it gives you a great deal actually.

If you have great gear with mental strength to 5/5 might not be worth it, however divine spirit is a must in my view, benefits everyone apart from yourself, your mana regen is massive, not to mention if you cast it on a tank they regen hps quicker, other casters love it also, so big boost all round.

If you have the gear then go as far as divine spirit and then spiritual guidance since it benefits all your spells.

If on the other hand you need lots in discipline to boost your crap gear then go more towards the build I have since it fills in the holes, can increase the output of damage for another player or yourself every 3 minutes which may or may not turn the tide in a fight, you also get a free spell every 3 minutes which can be very useful especially a mana intensive one like the party buffs, its not perfect but works for me.

My spec in PvP for healing good, mana regen great, survivability high, 1v1 poor, in instances overall the spec is good but doesn't excel with better gear it will be better as I have said before, what I will look into is getting rid of silent resolve and place those points into mental agility and the rest in searing light if I can't get them into spiritual guidance. Since I am unlikely to steal aggro with my healing as I am currently equipped, if and when I get epics then I might repec back into resolve to avoid those problems.


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