Stanley Parabollox

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Stanley Parabollox

Postby Cacker on Tue Dec 31, 2013 11:06 am

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Okay, so bought this, with average hopes. was hoping for some funny dialogue ala stephen merchant from portal 2, with some puzzling play and open choices.

So open the suggested first door, get annoyed by overly lengthy boring dialogue "SHUTUP ALREADY", refuse to go upstairs to boss, decide to take other door downstairs, after 5 minutes of running around in circles, with more nonsensical dialogue, I end up dead on the street, not before some more boring lengthy dialogue, before finding out it was the end.

At this point the game starts again .. with same dialogue .. at which point I think .. what's the point ?

I clearly don't get it ... at all. which is confusing considering the favourable across the board reviews.

Did anyone here ?
/Chairs

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Re: Stanley Parabollox

Postby Twisted on Tue Dec 31, 2013 12:02 pm

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Cacker wrote:So open the suggested first door, get annoyed by overly lengthy boring dialogue "SHUTUP ALREADY"

I clearly don't get it ... at all. which is confusing considering the favourable across the board reviews.

Did anyone here ?



That first part is your problem, its all about the dialogue and the way it reacts to what you are doing, there's a whole message/commentary on some stuff I won't mention as it spoils the fun for the people going through. Its a bit like Gone Home, its not so much a game in the conventional sense as just a visual story.
Last edited by Twisted on Tue Dec 31, 2013 4:32 pm, edited 1 time in total.
Just because I don't care doesn't mean I don't understand.

Physical rape is psychological Murder.

Re: Stanley Parabollox

Postby Refugee on Tue Dec 31, 2013 12:09 pm

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At this point the game starts again .. with same dialogue .. at which point I think .. what's the point ?


thats kinda the point

Re: Stanley Parabollox

Postby Cacker on Tue Dec 31, 2013 12:30 pm

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Ref .. what I meant was .. I would have to listen to two minutes of the SAME dialogue again, before trying something different. I couldn't be arsed. I'm too impatient :E

If it's all about the myriad of different possible endings, that would mean so much repetitious dialogue.

I hate repetition.

I think my problem is I don't 'dig' the narrator :/
/Chairs

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Re: Stanley Parabollox

Postby Twisted on Tue Dec 31, 2013 12:46 pm

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Just to give you some idea of the crazy here, there is a part of the game you can only do by doing something for 4 hours, and its not something you can do by leaving it running you have to actively do the thing for 4 hours.
Just because I don't care doesn't mean I don't understand.

Physical rape is psychological Murder.

Re: Stanley Parabollox

Postby Refugee on Tue Dec 31, 2013 12:49 pm

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the repetition is kinda the point
is what I was trying to say

Re: Stanley Parabollox

Postby larchy on Thu Jan 02, 2014 9:22 am

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I spent six hours walking around the same circular corridor and didn't level up my walking skill or even get an achievement. Game didn't even tell me where to go to find the next button; pressed it for 4 hours but then something happened and the game started over again. wtf! So just camped in a cupboard but it killed me again?!? What a load of toss. Hope the DLC is good and they add more levels in the next one.

Re: Stanley Parabollox

Postby Refugee on Thu Jan 02, 2014 10:43 am

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I liked the minecraft and portal thing

Re: Stanley Parabollox

Postby phatb0y on Thu Jan 02, 2014 3:31 pm

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larchy wrote:I spent six hours walking around the same circular corridor and didn't level up my walking skill or even get an achievement.


Achievement unlocked!

Stanley Parable isn't that bad. Its not as good a walking simulator as Proteous, but its pretentious enough to twiddle your ironic moustache to.

Its no Gone Homo though.

Re: Stanley Parabollox

Postby Refugee on Thu Jan 02, 2014 4:55 pm

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Gone Home is legit good

Re: Stanley Parabollox

Postby phatb0y on Thu Jan 02, 2014 5:09 pm

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Gonna have to agree to disagree there.

Its limp-wristed SJW pandering shite.


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